As a result of these two titles, I was probably the only kid in my high school doing reports on the two different periods, with entirely too much time at the library devoted to studying the history behind both of those games. The game Nobunaga’s Ambition actually gave me my start on all strategy games, and the subsequent Romance of the Three Kingdoms solidified my interest. It was a dynamic, exciting and deadly time, which makes it perfect for games, and unlike the Romance of the Three Kingdoms, we have a better idea of the historical context of these individuals when it comes time to turn them into game characters. This period in Japan’s history was marked by plenty of political and social upheaval and the resulting military conflicts that resulted until the Tokugawa shogunate unified the country. That being said, I actually am a much bigger fan of the Sengoku Japan setting found in Samurai Warriors and Nobunaga’s Ambition. Between Dynasty Warriors and Romance of the Three Kingdoms, that era, and this historical novel Romance of the Three Kingdoms has proven to be fertile material indeed. I believe the Three Kingdoms period of China has proven to be the most popular setting for Koei Tecmo over the years. Related reading: On Samurai Warriors and historical accuracy – they’re actually far more in tune with one another than people give them credit for. However, as with the sports franchise, fans don’t seem to care about the frequency of releases, and I can say that with Samurai Warriors 4-II, the Warriors fans will have a great time with it. “More of the same” is something I hear far too often when people talk about the Warriors titles. In that way, it is similar to the treatment a lot of sports titles get with the annual releases. The Warriors games have their critics for the rapid rate in which they release.
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